Post by Khressy on Nov 17, 2011 3:12:19 GMT -5
1st Job
GENERAL IDEA: Improve Pirate's skills and add new skills that BOTH vipers and captains can enjoy.
New Skills: Oak Barrel, MP Recovery, Physical Training
Revamped Skills: Sommersault Kick, Flash Fist
[New Skill]Physical Training (Master Level 15)
Permanently increases STR and DEX by 30.
Level 1: Accuracy: +8, Avoidability: +8 , STR and DEX +3 , HP MP +1%
Level 15 : Accuracy: +160, Avoidability: +160 , STR and DEX + 30, HP MP +5%
Flash Fist (Master Level 10)
Level 1: MP Cost: 8, Damage: 165%
Level 10: MP Cost: 14, Damage: 460% (i)
Sommersault Kick (Master Level 10)
Level 1: MP Cost: 8, Damage: 150%, Max Monsters Hit: 6
Level 10: MP Cost: 16, Damage: 300%, Max Monsters Hit: 6
Dash (Master Level 1)
Level 1: MP Cost: 14, Movement Speed: +40, Jump: +23, Duration: 15 sec
Oak Barrel (NEW) (Master Level 15)
Level 1: MP Cost: 15, Oak Barrel Duration: 1 sec , 50% chance to get caught, Cooldown: 15 sec
Level 15: MP Cost: 15, Oak Barrel Duration: 5 sec , 0% chance to get caught, Cooldown: 5 sec
MP Recovery (NEW) (Master Level 10)
Level 1: Max HP: -10%, recovers 16% of the HP that was consumed as MP, Cooldown: 60 sec
Level 10: Max HP: -10%, recovers 25% of the HP that was consumed as MP, Cooldown: 15 sec
Double Shot retains.
2nd Job
GENERAL IDEA: Get rid of sickening useless skills like Double Uppercut with that ridiculous small range. Added with a perfect stance skill and Final Attack, 2nd job training will be largely enchanced.
New Skills: Final Attack - Knuckle, Spirit Of the Pirate, Advanced Oak Barrel
Revamped Skills: Critical Punch, CSB, BSB
Removed Skills: Double Uppercut
HP Boost (Master Level 10)
Level 1: Max HP +2%
Level 10: Max HP +20%
Critical Punch (Master Level 15)
Level 1: Critical Rate +2%, Minimum Critical Damage +1%
Level 15: Critical Rate +25%, Minimum Critical Damage +20%
Knuckle Mastery (Master Level 20)
Level 1: Knuckle Mastery: +12%, Accuracy: +6
Level 20: Knuckle Mastery: +50%, Accuracy: +120 , WA: + 10
Knuckle Booster (Master Level 20)
Level 1: MP Cost: 30, Duration: 10 sec
Level 20: MP Cost: 11, Duration: 200 sec
[New Skill] Advanced Oak Barrel (Master Level 1)
Allows the user to stay in an Oak Barrel for increased periods of time.
Level 1: Chance of breaking : 0% Cooldown removed
[New Skill] Final Attack : Knuckle (Master Level 20)
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%
Backspin Blow (Master Level 15)
Level 1: MP -12, damage 196%, attack up to 3 monsters
Level 15: MP -42, damage 430%, attack up to 4 monsters
[NEW] Spirit Of the Pirate (Master Level 20)
Prevents Character Knockback and Temporarily increase in damage.
Level 1: MP Cost: 15, Damage increase: 1%, Duration: 30 seconds
Level 20: MP Cost: 30, Damage increase: 5%, Duration 300 seconds
Corkscrew Blow (Master Level 20)
Level 1: MP Cost: 20, Damage: 327%, Max Monsters Hit: 3
Level 20: MP Cost: 60, Damage: 610%, Max Monsters Hit: 6
3rd Job
GENERAL IDEA: Get rid of the useless Shockwave skill, thus affecting the removal of Transformation. Drain no longer needs energy (NL:Drain, Archer: Drain Arrow, Mages: Heal, Warriors: Achilles, Pirates: GAIA DRAIN) New skills to help the 3rd job journey that was ever so hard, giving element bonus and useful 4th job skills.
New Skills: Elemental Rage
Revamped Skills: Energy Charge> Energy VEIL (Toggle), Energy Drain> GAIA DRAIN, Brawling Mastery
Moved Skills: Barrage, Speed Infusion, Pirate's Revenge From 4th JOB
Removed Skills: Transformation, Shockwave
Gaia Drain (Master Level 20) [Does not require Energy]
Level 1: Damage 305%, 5% Absorbed
Level 20: Damage 400%, 10% Absorbed
Roll Of the Dice (Master Level 20)
Level 1: MP Cost: 40, Buff Duration: 66 sec,Cooldown: 500 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec
Energy Blast (Master Level 10)
Level 1: Damage: 200%, Max Monsters Hit: 2, Stun Chance: 31%, Duration: 5 sec
Level 10: Damage: 350%, Max Monsters Hit: 4, Stun Chance: 50%, Duration: 7 sec
Energy Veil (Master Level 10)
Character is surrounded in a veil of energy. Weapon attack,Magic Def,Weapon Def is temporarily increased. Toggle Skill.
Level 1: Weapon Attack + 1, Magic and Weapon Def + 10%
Level 10: Weapon Attack + 5, Magic and Weapon Def + 20%
Brawling Mastery (Master Level 10)
Permanently ignores 15% of the target’s defence for a short time.
Level 1: Ignores 10% of the target’s attack, Chance to Guard at 10% rate. Duration: 15 seconds, Cooldown of 80 seconds
Level 10: Ignores 20% of the target’s attack, Chane to Guard at 20% rate. Duration: 1 minute, Cooldown of 80 seconds
[Moved Skill] Barrage (Master Level 30)
Level 1: MP Cost: 20, Number of Attacks: 6, Damage: 100%
Level 30: MP Cost: 38, Number of Attacks: 6, Damage: 250%
[Moved Skill] Pirate’s Revenge (Master Level 10)
Level 1: Proc Chance: 4%, Damage: +6%, Duration: 18 sec
Level 10: Proc Chance: 40%, Damage: +15%, Duration: 45 sec
[New Skill] Elemental Rage (Master Level 30)
Temporarily imbue a element of choice into the strength of the knuckle. To choose the element, use the plate found on screen.
Level 1: MP Cost: 100, Damage: +1%, Duration: 10 sec
Level 30: MP Cost: 150, Damage: +30% , Duration: 200 sec
[Moved Skill] Speed Infusion (Master Level 20)
For a set amount of time, all party members and user’s attacking speed will be increased by 2 stages.
Level 1: Cost: -78 HP and 78 MP, Duration: 110 sec
Level 20: Cost: -40 HP and 40 MP, Duration: 300 sec
4th Job
GENERAL IDEA: Give Vipers an Ulti (Only Pirate w/o ulti is Viper... Captain: Seagull thing Mechs: Big Robot), Increase critical rates, improve speed of major attacking skills and give pirates an overall major boost in attack to match up with their "JUMP-ed" candidates.
New Skills: Buccaneerism, Advanced Final Attack, Poseidon's Wrath, Dual Lucky Dice, Piracy Gallant
Revamped Skills: Demolition (Speed), Energy Orb (Speed and Attack)
[New Skill] Buccaneerism (Master Level 10)
Critical Rate and Critical Damage increases. Range of Energy Blast, Gaia Drain, Energy Orb increases. Poseidon's Wrath increases in damage.
Level 1: Crit Rate & Damage + 1%, Range of EB,GD,EO increases, Poseidon's Wrath causes a 2 second stun.
Level 20: Crit Rate & Damage + 5%, Range of EB,GD,EO increases, Poseidon's Wrath causes a 5 second stun.
[New Skill] Poseidon’s Wrath (Master Level 20)
The king of the sea swarms up with his army of sea dragons and his trident. Once he lifts his trident, all monsters in the vicinity will be attacked with massive damage.
Level 1: MP Cost: 500, Damage: 1300%, Max Enemies Hit: 10, Damage upon attack: +5%, Cooldown: 60 sec
Level 20: MP Cost: 500, Damage: 2000%, Max Enemies Hit: 15, Damage upon attack: +20%, Cooldown: 25 sec
Super Transformation (Master Level 20)
Level 1: MP Cost: 22, Super Transformation Duration: 180 sec, Weapon ATT: +21, Weapon DEF: +15, Magic DEF: +15, Movement Speed: +40, Jump: +20, Cooldown: 276 sec
Level 20: MP Cost: 60, Super Transformation Duration: 180 sec, Weapon ATT: +40, Weapon DEF: +300, Magic DEF: +300, Movement Speed: +40, Jump: +20, Cooldown: 200 sec
Demolition (Master Level 30)
Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 324%, DEF Ignored: 5%
Level 30: MP Cost: 50, Number of Attacks: 8, Damage: 440%, DEF Ignored: 20%
Dragon Strike (Master Level 30)
Level 1: MP Cost: 20, Damage: 647%, Max Enemies Hit: 4
Level 30: MP Cost: 35, Damage: 850%, Max Enemies Hit: 6
Time Leap (Master Level 5)
Level 1: MP Cost: 465, Cooldown: 49 min
Level 5: MP Cost: 30, Cooldown: 20 min
Maple Warrior (Master Level 30)
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
[Revamped Skill] Energy Orb (Master Level 30)
Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy 5 times.
Level 1: Damage: 150% per hit, Max Monsters Hit: 2
Level 30: Damage: 400% per hit, Max Monsters Hit: 6
[New Skill] Advanced Final Attack (Master Level 25)
Through rigorous training, the power of final attack shall increase.
Level 1: Proc Rate: 41%, Damage: 152%
Level 25: Proc Rate: 50%, Damage: 230%
[New Skill] Dual Lucky Dice (Master Level 20)
Roll 2 Dices for a chance to get a special buff!
Level 1: MP Cost: 60, Buff Duration: 150 sec,Cooldown: 200 sec
Level 20: MP Cost: 85, Buff Duration: 190 sec,Cooldown: 200 sec
[New Skill] Piracy Gallant (Master Level 25)
With Piracy Gallant in effect, this makes all monsters in the vicinity of this Gallant vulnerable to ONLY YOUR elemental attacks.
Level 1: MP Cost: 60 Gallant Duration: 10 sec, Cooldown: 250 sec
Level 25: MP Cost: 100 Gallant Duration: 150 sec, Cooldown: 200sec
GENERAL IDEA: Improve Pirate's skills and add new skills that BOTH vipers and captains can enjoy.
New Skills: Oak Barrel, MP Recovery, Physical Training
Revamped Skills: Sommersault Kick, Flash Fist
[New Skill]Physical Training (Master Level 15)
Permanently increases STR and DEX by 30.
Level 1: Accuracy: +8, Avoidability: +8 , STR and DEX +3 , HP MP +1%
Level 15 : Accuracy: +160, Avoidability: +160 , STR and DEX + 30, HP MP +5%
Flash Fist (Master Level 10)
Level 1: MP Cost: 8, Damage: 165%
Level 10: MP Cost: 14, Damage: 460% (i)
Sommersault Kick (Master Level 10)
Level 1: MP Cost: 8, Damage: 150%, Max Monsters Hit: 6
Level 10: MP Cost: 16, Damage: 300%, Max Monsters Hit: 6
Dash (Master Level 1)
Level 1: MP Cost: 14, Movement Speed: +40, Jump: +23, Duration: 15 sec
Oak Barrel (NEW) (Master Level 15)
Level 1: MP Cost: 15, Oak Barrel Duration: 1 sec , 50% chance to get caught, Cooldown: 15 sec
Level 15: MP Cost: 15, Oak Barrel Duration: 5 sec , 0% chance to get caught, Cooldown: 5 sec
MP Recovery (NEW) (Master Level 10)
Level 1: Max HP: -10%, recovers 16% of the HP that was consumed as MP, Cooldown: 60 sec
Level 10: Max HP: -10%, recovers 25% of the HP that was consumed as MP, Cooldown: 15 sec
Double Shot retains.
2nd Job
GENERAL IDEA: Get rid of sickening useless skills like Double Uppercut with that ridiculous small range. Added with a perfect stance skill and Final Attack, 2nd job training will be largely enchanced.
New Skills: Final Attack - Knuckle, Spirit Of the Pirate, Advanced Oak Barrel
Revamped Skills: Critical Punch, CSB, BSB
Removed Skills: Double Uppercut
HP Boost (Master Level 10)
Level 1: Max HP +2%
Level 10: Max HP +20%
Critical Punch (Master Level 15)
Level 1: Critical Rate +2%, Minimum Critical Damage +1%
Level 15: Critical Rate +25%, Minimum Critical Damage +20%
Knuckle Mastery (Master Level 20)
Level 1: Knuckle Mastery: +12%, Accuracy: +6
Level 20: Knuckle Mastery: +50%, Accuracy: +120 , WA: + 10
Knuckle Booster (Master Level 20)
Level 1: MP Cost: 30, Duration: 10 sec
Level 20: MP Cost: 11, Duration: 200 sec
[New Skill] Advanced Oak Barrel (Master Level 1)
Allows the user to stay in an Oak Barrel for increased periods of time.
Level 1: Chance of breaking : 0% Cooldown removed
[New Skill] Final Attack : Knuckle (Master Level 20)
Level 1: Proc Rate: 2%, Damage: 100%
Level 20: Proc Rate: 40%, Damage: 150%
Backspin Blow (Master Level 15)
Level 1: MP -12, damage 196%, attack up to 3 monsters
Level 15: MP -42, damage 430%, attack up to 4 monsters
[NEW] Spirit Of the Pirate (Master Level 20)
Prevents Character Knockback and Temporarily increase in damage.
Level 1: MP Cost: 15, Damage increase: 1%, Duration: 30 seconds
Level 20: MP Cost: 30, Damage increase: 5%, Duration 300 seconds
Corkscrew Blow (Master Level 20)
Level 1: MP Cost: 20, Damage: 327%, Max Monsters Hit: 3
Level 20: MP Cost: 60, Damage: 610%, Max Monsters Hit: 6
3rd Job
GENERAL IDEA: Get rid of the useless Shockwave skill, thus affecting the removal of Transformation. Drain no longer needs energy (NL:Drain, Archer: Drain Arrow, Mages: Heal, Warriors: Achilles, Pirates: GAIA DRAIN) New skills to help the 3rd job journey that was ever so hard, giving element bonus and useful 4th job skills.
New Skills: Elemental Rage
Revamped Skills: Energy Charge> Energy VEIL (Toggle), Energy Drain> GAIA DRAIN, Brawling Mastery
Moved Skills: Barrage, Speed Infusion, Pirate's Revenge From 4th JOB
Removed Skills: Transformation, Shockwave
Gaia Drain (Master Level 20) [Does not require Energy]
Level 1: Damage 305%, 5% Absorbed
Level 20: Damage 400%, 10% Absorbed
Roll Of the Dice (Master Level 20)
Level 1: MP Cost: 40, Buff Duration: 66 sec,Cooldown: 500 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec
Energy Blast (Master Level 10)
Level 1: Damage: 200%, Max Monsters Hit: 2, Stun Chance: 31%, Duration: 5 sec
Level 10: Damage: 350%, Max Monsters Hit: 4, Stun Chance: 50%, Duration: 7 sec
Energy Veil (Master Level 10)
Character is surrounded in a veil of energy. Weapon attack,Magic Def,Weapon Def is temporarily increased. Toggle Skill.
Level 1: Weapon Attack + 1, Magic and Weapon Def + 10%
Level 10: Weapon Attack + 5, Magic and Weapon Def + 20%
Brawling Mastery (Master Level 10)
Permanently ignores 15% of the target’s defence for a short time.
Level 1: Ignores 10% of the target’s attack, Chance to Guard at 10% rate. Duration: 15 seconds, Cooldown of 80 seconds
Level 10: Ignores 20% of the target’s attack, Chane to Guard at 20% rate. Duration: 1 minute, Cooldown of 80 seconds
[Moved Skill] Barrage (Master Level 30)
Level 1: MP Cost: 20, Number of Attacks: 6, Damage: 100%
Level 30: MP Cost: 38, Number of Attacks: 6, Damage: 250%
[Moved Skill] Pirate’s Revenge (Master Level 10)
Level 1: Proc Chance: 4%, Damage: +6%, Duration: 18 sec
Level 10: Proc Chance: 40%, Damage: +15%, Duration: 45 sec
[New Skill] Elemental Rage (Master Level 30)
Temporarily imbue a element of choice into the strength of the knuckle. To choose the element, use the plate found on screen.
Level 1: MP Cost: 100, Damage: +1%, Duration: 10 sec
Level 30: MP Cost: 150, Damage: +30% , Duration: 200 sec
[Moved Skill] Speed Infusion (Master Level 20)
For a set amount of time, all party members and user’s attacking speed will be increased by 2 stages.
Level 1: Cost: -78 HP and 78 MP, Duration: 110 sec
Level 20: Cost: -40 HP and 40 MP, Duration: 300 sec
4th Job
GENERAL IDEA: Give Vipers an Ulti (Only Pirate w/o ulti is Viper... Captain: Seagull thing Mechs: Big Robot), Increase critical rates, improve speed of major attacking skills and give pirates an overall major boost in attack to match up with their "JUMP-ed" candidates.
New Skills: Buccaneerism, Advanced Final Attack, Poseidon's Wrath, Dual Lucky Dice, Piracy Gallant
Revamped Skills: Demolition (Speed), Energy Orb (Speed and Attack)
[New Skill] Buccaneerism (Master Level 10)
Critical Rate and Critical Damage increases. Range of Energy Blast, Gaia Drain, Energy Orb increases. Poseidon's Wrath increases in damage.
Level 1: Crit Rate & Damage + 1%, Range of EB,GD,EO increases, Poseidon's Wrath causes a 2 second stun.
Level 20: Crit Rate & Damage + 5%, Range of EB,GD,EO increases, Poseidon's Wrath causes a 5 second stun.
[New Skill] Poseidon’s Wrath (Master Level 20)
The king of the sea swarms up with his army of sea dragons and his trident. Once he lifts his trident, all monsters in the vicinity will be attacked with massive damage.
Level 1: MP Cost: 500, Damage: 1300%, Max Enemies Hit: 10, Damage upon attack: +5%, Cooldown: 60 sec
Level 20: MP Cost: 500, Damage: 2000%, Max Enemies Hit: 15, Damage upon attack: +20%, Cooldown: 25 sec
Super Transformation (Master Level 20)
Level 1: MP Cost: 22, Super Transformation Duration: 180 sec, Weapon ATT: +21, Weapon DEF: +15, Magic DEF: +15, Movement Speed: +40, Jump: +20, Cooldown: 276 sec
Level 20: MP Cost: 60, Super Transformation Duration: 180 sec, Weapon ATT: +40, Weapon DEF: +300, Magic DEF: +300, Movement Speed: +40, Jump: +20, Cooldown: 200 sec
Demolition (Master Level 30)
Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 324%, DEF Ignored: 5%
Level 30: MP Cost: 50, Number of Attacks: 8, Damage: 440%, DEF Ignored: 20%
Dragon Strike (Master Level 30)
Level 1: MP Cost: 20, Damage: 647%, Max Enemies Hit: 4
Level 30: MP Cost: 35, Damage: 850%, Max Enemies Hit: 6
Time Leap (Master Level 5)
Level 1: MP Cost: 465, Cooldown: 49 min
Level 5: MP Cost: 30, Cooldown: 20 min
Maple Warrior (Master Level 30)
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
[Revamped Skill] Energy Orb (Master Level 30)
Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy 5 times.
Level 1: Damage: 150% per hit, Max Monsters Hit: 2
Level 30: Damage: 400% per hit, Max Monsters Hit: 6
[New Skill] Advanced Final Attack (Master Level 25)
Through rigorous training, the power of final attack shall increase.
Level 1: Proc Rate: 41%, Damage: 152%
Level 25: Proc Rate: 50%, Damage: 230%
[New Skill] Dual Lucky Dice (Master Level 20)
Roll 2 Dices for a chance to get a special buff!
Level 1: MP Cost: 60, Buff Duration: 150 sec,Cooldown: 200 sec
Level 20: MP Cost: 85, Buff Duration: 190 sec,Cooldown: 200 sec
[New Skill] Piracy Gallant (Master Level 25)
With Piracy Gallant in effect, this makes all monsters in the vicinity of this Gallant vulnerable to ONLY YOUR elemental attacks.
Level 1: MP Cost: 60 Gallant Duration: 10 sec, Cooldown: 250 sec
Level 25: MP Cost: 100 Gallant Duration: 150 sec, Cooldown: 200sec